Basic Cohub abilities. Most agents already have these mounted; listed here for reference.
Platform Published by the Neta team.
Official Made by the Neta team.
Verified Reviewed by the Neta team.
Community Shared by a Cohub user. Not reviewed — read SKILL.md before you use it.
oc-double-exposure-world-portrait
Verified@sumino/oc-double-exposure-world-portrait
Use it in Cohub
Paste this into your agent's chat — it fetches the skill and follows it.
Use the skill: oc-double-exposure-world-portrait. Run `npx -y @neta-art/neta-search-cli@latest skills use @sumino/oc-double-exposure-world-portrait --via site` and follow what it prints. Read its complete output, redirecting it to a temporary file first if necessary, and resolve relative paths from the skill directory it prints.
npx -y @neta-art/neta-search-cli@latest skills use @sumino/oc-double-exposure-world-portrait
Summary
Turn one of your characters into a quiet gold-line watercolour portrait with their own world drawn inside their silhouette.
Get one tall print of a single character in side profile, placed on the left with calm empty paper to the right and below.
Inside the outline there is no fill: the buildings, stairways, corridors and railings of the character's own world appear in gold line and pale blue wash.
Hair, eyes, marks, wings, hands and props stay recognisable as fine line work, with only the eyes keeping a faint touch of colour.
The look is deep blue, light blue and matte gold on warm off-white paper, with a few floating gold specks. It is serene and a little melancholy.
Works best for a character with a distinctive look and a world with clear places, like a gallery, a theatre or a hospital. The print is added to your board.
SKILL.md
# OC Double-Exposure World Portrait
One character, seen from the side, quiet. Her outline is drawn in fine gold thread; inside it there is no fill at all — instead **her own world** is exposed through her: the buildings, stairways, corridors and railings of the place she belongs to, drawn in gold line and transparent blue wash. Deep Klein blue, light blue, matte gold, warm off-white paper, a few floating gold specks. Serene, dreamy, a little melancholy.
**Demo:** blissful, the killer of the Void Gallery — spiral eyes and mismatched wings dissolved into a gothic gallery city. Art in `assets/demo-cover.webp`.
## What the user gets
- One vertical 2:3 print: side-profile portrait anchored to the left, hollow silhouette filled with the world, large calm negative space to the right and bottom.
- The OC's identity kept (hair, eyes, marks, wings, hands, props) as **line work**, not as flat colour.
- The Work on the Board.
## When to use
- "double exposure portrait", "the world inside her", "gold line watercolour", "双曝", "金线水彩", "轮廓里装着她的世界";
- an OC print that should feel like memory and architecture rather than action.
Do not use for:
- a scene with other characters or an event — plain `generate`;
- a poster with a big title plate — `oc-shattered-glass-storyboard` or a web work;
- a chibi comic — `oc-six-panel-meme-comic`.
## Hard rules
0. **Sandbox CLI path.** `node /mods/neta/neta …`.
1. **Read the OC and the world.** The architecture must be *her* world's (read the atom and `world/WORLD.md`), never generic fantasy: a hospital corridor set, a theatre backstage, a gallery of arches. Name 4+ concrete elements.
2. **Reference image mandatory**, with a reference-capable model, or the face and body design drift.
3. **The interior is architecture, not colour.** Say "no solid fill inside the silhouette" explicitly; otherwise the model paints a blue body and drops the city.
4. **Identity survives as line work.** Keep the distinctive features listed in `character.keep` — spiral eyes, mismatched wings, skull, skeletal hand — and let only the eyes keep a faint colour accent.
5. **Off-white paper wins.** Large empty area right and bottom; no dark background, no vignette, no frame.
6. **No text.** No watermark, no signature, no caption.
7. **Deliver and place.** An image that never reaches the Board is not shipped.
## Pipeline
### 0. Read
```bash
node /mods/neta/neta atom get "world/characters/<Name>.md"
node /mods/neta/neta find images "<Name>"
node /mods/neta/neta atom list --type location # the world's places, to name architecture
```
Note 5–8 identity features, plus 4+ architectural elements of her world (buildings, stairs, corridors, arches, rails, windows).
### 1. Fill the data file
Copy `templates/portrait.example.json` and replace every value: `character.identity` (comma-separated visible features), `character.keep` (the 3–4 that must not drift), `world.architecture`, `palette`, `composition`. Set `character.side` to `left` (or `right` for a mirrored print).
```bash
node scripts/build-prompt.mjs /tmp/<slug>.json > /tmp/<slug>-prompt.txt
```
The script refuses thin data (identity under 60 chars, fewer than 4 architecture elements, missing palette).
### 2. Generate
```bash
NETA_DEFAULT_IMAGE_MODEL=gpt-image-2 node /mods/neta/neta generate image \
--param size=1024x1536 --param quality=high \
--image "world/media/studio/characters/<Name>.png" \
--work-title "<Name> · Gold-Line Double Exposure" \
--prompt "$(cat /tmp/<slug>-prompt.txt)"
```
### 3. Look, then one rework at most
Check: side profile facing the stated way; silhouette hollow and filled with architecture; gold lines winding along the outline; blue wash with real water blooms; off-white paper with quiet space; identity features present; no text. If the body came out solid blue, rework with "the silhouette interior is EMPTY paper except the gold architecture" pushed harder.
### 4. Place on the Board
```bash
node /mods/neta/.agents/skills/board-ops/scripts/place.mjs \
--title "<Name> · 金线双曝" --work <work.path>
```
## Files
```
scripts/build-prompt.mjs # portrait JSON → prompt, with data checks
templates/portrait.example.json # blissful demo data, fully filled
assets/demo-cover.webp, demo-art.webp
references/art-direction.md, qa.md, publishing.md
```
## Pitfalls
- **Solid fill.** The most common miss: a blue painted person, no city. Repeat "no solid colour inside the silhouette; the interior is gold line architecture" in the tail of the prompt.
- **Generic gothic city.** Every OC's world looks different — a hospital with tiled corridors, a theatre with wings and rigging, a gallery with picture frames. Translate the world, don't reuse the demo's arches.
- **Face lost among the eyes.** Multi-eyed or marked characters need "delicate fine line work" on the face and the architecture kept in the hair and torso, not across the eye.
- **Wings eat the negative space.** Ask for the empty area explicitly and accept that a large wing will still reach into it; say so when delivering.
- **Pink (or any accent) creeping in.** Confine the accent to one named feature ("only inside the spiral eyes"), or the print loses its blue-and-gold restraint.
## Publishing this skill
Maintainer note — see `references/publishing.md`.